Prepare A 3D Model For Animation With Rigging
In computer graphics, when a modeler finishes building a character, it’s a static 3D mesh, almost like a marble sculpture. Before it’s handed over to the team of animators, it must be bound to a system of joints and control handles so the animators can pose the model. This process is typically completed by artists known as character technical directors (TDs) or riggers. Character TDs work closely with animators to make sure any specific technical issues are accounted for, but their primary duty is to take a static 3D mesh and make it ready for animation—a process called rigging....